The Eye Raid Guide TBC Classic (Tempest Keep Boss Strategy)
The Eye is a 25-player raid in The Burning Crusade Classic located inside Tempest Keep in Netherstorm. This raid features four encounters culminating in the iconic battle against Kael’thas Sunstrider.
The Eye drops important Tier 5 tokens, powerful weapons, and progression gear needed for late Phase 2 raiding. Alongside Serpentshrine Cavern, The Eye serves as one of the main Tier 5 raids in TBC Classic and represents a major difficulty jump from Karazhan, Gruul’s Lair, and Magtheridon’s Lair.
This guide is intentionally concise and designed for players who want a quick refresher on core mechanics, raid preparation, and Tempest Keep boss strategy.

Al’ar
Strategy
- PHASE 1 – Tank pull from left ramp
- Al’ar flies clockwise to each platform every 30 sec
- When this happens, adds spawn below
- Melee DPS adds down to 10-20% – do not kill until Phase 2
- Ranged stay on Al’ar
- Sometimes Al’ar will cast Flame Quills
- Tanks need to jump down ASAP
- Tanks need to get back to their designated platform after
- Make sure you’re in LoS of your healers
- When this happens, adds spawn below
- Tank, stand near a pillar to avoid raid-wide AoE from Flame Buffet
- Al’ar flies clockwise to each platform every 30 sec
- PHASE 2 – Al’ar will Rebirth after it’s first death
- Kill all remaining adds, careful of AoE damage and knockback to the raid after they die
- Tanks must swap when they get Melt Armor
- Avoid Flame Patch fire on the ground
- Raid spread out to avoid Dive Bomb
- This causes a knockback and 2 adds to spawn
- Kill adds ASAP
Notes
- Rogues can Cloak of Shadows to avoid add explosion damage

Void Reaver
Strategy
- Mostly a tank + spank
- Off-tank needs to be second in threat due to Knock Away, a threat reduction on the Main Tank
- Healers: big heals on melee during Pounding
- Ranged need to spread out and avoid Arcane Orbs
- Threat control is the real boss here
Notes
- Rogues can Cloak of Shadows to avoid Pounding damage
- DPS – watch your threat

High Astromancer Solarian
Strategy
- PHASE 1 – Ranged stay stacked
- Players with Wrath of the Astromancer must run away from the raid ASAP
- Big heals on those getting Arcane Missiles
- PHASE 2 – Every 50 seconds, Solarian disappears and adds spawn from three portals
- AoE down Solarium Agent adds
- Solarian returns after 15 seconds with two Solarium Priests
- Cleave down adds, interupt their heals
- PHASE 3 – When Solarian reaches 20% health
- Tank + spank with AoE fears
Notes
- There is no threat table until Phase 3
- Tremor Totem, Fear Ward, Berserker Rage to mitigate fears in Phase 3

Kael’thas Sunstrider
Strategy
- PHASE 1 – Advisors become active one at a time
- PHASE 2 – Starts after Telonicus dies
- Destroy the legendary weapons that spawn
- Players loot their class-appropriate weapon
- Don’t forget to equip
- PHASE 3 – 2 minutes after Phase 2 starts. Advisors will resurrect
- Tank your assigned advisor – they all become active at the same time
- They have the same abilities from Phase 1
- PHASE 4 – Kael’thas joins the fight
- Interrupt his Fireball, avoid Flamestrike
- Ranged DPS kill spawned Phoenixes
- Kill Phoenix egg that spawns after within 15 sec
- Players with the Legendary Staff must buff everyone
- Burn through Kael’thas’ Shock Barrier to interupt his Pyroblast
- PHASE 5 – When Kael’thas is at 50% health
- Continue same strats from P4
- Swim through the air during Gravity Lapse
- Spread out to avoid Nether Beam
- This lasts 30 seconds total
- Move close to the ground near the end to avoid falling damage
- Move away from Nether Vapor
Notes
- Check the on-use effect of your Legendary weapon
- They can be traded
Tempest Keep – The Eye Attunement
Serpentshrine Cavern FAQ
Where is Serpentshrine Cavern located in TBC Classic?
Serpentshrine Cavern is located inside Coilfang Reservoir in Zangarmarsh. Players enter the reservoir through the pipe in the center of the lake, then swim down to reach the raid entrance.
How many bosses are in Serpentshrine Cavern?
Serpentshrine Cavern has six bosses: Hydross the Unstable, The Lurker Below, Leotheras the Blind, Fathom-Lord Karathress, Morogrim Tidewalker, and Lady Vashj.
Is Serpentshrine Cavern a 10-player or 25-player raid?
Serpentshrine Cavern is a 25-player raid in The Burning Crusade Classic.
What tier tokens drop in Serpentshrine Cavern?
Serpentshrine Cavern drops several Tier 5 tokens, including tokens from bosses such as Leotheras the Blind, Fathom-Lord Karathress, and Lady Vashj.
Who is the final boss of Serpentshrine Cavern?
The final boss of Serpentshrine Cavern is Lady Vashj. She is one of the major Tier 5 end bosses in TBC Classic, alongside Kael’thas Sunstrider in The Eye.
Do you need attunement for Serpentshrine Cavern in TBC Classic?
In the original Burning Crusade progression path, Serpentshrine Cavern required raid attunement. In TBC Classic Anniversary, requirements may depend on the current phase and Blizzard’s active ruleset, so check the current raid access requirements before forming your group.